Added music, best times, more backgrounds and more levels
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49
RunTimer.gd
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49
RunTimer.gd
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extends Node
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class_name RunTimer
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var start_ms : int = 0
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var accumulated_pause_time : int = 0
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var pause_time : int = 0
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var paused : bool = false
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var elapsed_time : int :
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get:
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if paused:
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var elapsed = Time.get_ticks_msec() - pause_time
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return Time.get_ticks_msec() - start_ms - accumulated_pause_time - elapsed
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else:
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return Time.get_ticks_msec() - start_ms - accumulated_pause_time
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func _ready() -> void:
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EventBus.paused.connect(_on_pause)
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EventBus.unpaused.connect(_on_unpause)
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func _on_timeout() -> void:
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print(Time.get_ticks_msec())
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func _on_pause() -> void:
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paused = true
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pause_time = Time.get_ticks_msec()
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func pause() -> void:
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paused = true
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pause_time = Time.get_ticks_msec()
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func unpause() -> void:
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paused = false
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var elapsed = Time.get_ticks_msec() - pause_time
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accumulated_pause_time += elapsed
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func _on_unpause() -> void:
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paused = false
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var elapsed = Time.get_ticks_msec() - pause_time
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accumulated_pause_time += elapsed
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func start() -> void:
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start_ms = Time.get_ticks_msec()
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accumulated_pause_time = 0
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paused = false
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