Added import and export for the level designer
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@@ -4,10 +4,7 @@ extends Node2D
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func _on_background_item_selected(index: int) -> void:
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$Background.texture = load($VBoxContainer/Background.get_item_metadata(index))
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func _on_save_pressed() -> void:
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if $VBoxContainer/Name.text == "":
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return
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func get_level_object() -> Dictionary:
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var data : Dictionary = {
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"name": $VBoxContainer/Name.text,
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"left": $VBoxContainer/Left.get_selected_text(),
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@@ -21,6 +18,12 @@ func _on_save_pressed() -> void:
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var brick = get_node("Bricks/Row%d/Col%d" % [row, col])
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s += brick.type
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data.data.push_back(s)
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return data
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func _on_save_pressed() -> void:
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if $VBoxContainer/Name.text == "":
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return
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var data : Dictionary = get_level_object()
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DirAccess.make_dir_recursive_absolute("user://Levels")
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var f = FileAccess.open("user://Levels/%s.json" % data.name, FileAccess.WRITE)
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f.store_string(JSON.stringify(data, " "))
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@@ -43,17 +46,20 @@ func _on_load_pressed() -> void:
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func _on_load_panel_load_file(filename: String) -> void:
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if FileAccess.file_exists(filename):
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var data = JSON.parse_string(FileAccess.get_file_as_string(filename))
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if data != null:
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$VBoxContainer/Name.text = data.name
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$VBoxContainer/Left.select_by_name(data.left)
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$VBoxContainer/Right.select_by_name(data.right)
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$VBoxContainer/Background.select_by_name(data.background)
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$Background.texture = load($VBoxContainer/Background.get_selected_filename())
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for row in 18:
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for col in 13:
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var brick = get_node("Bricks/Row%d/Col%d" % [row, col])
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var c = data.data[row].substr(col, 1)
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brick.set_brick_type(c)
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load_level_from_object(data)
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func load_level_from_object(data : Dictionary) -> void:
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if data != null:
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$VBoxContainer/Name.text = data.name
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$VBoxContainer/Left.select_by_name(data.left)
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$VBoxContainer/Right.select_by_name(data.right)
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$VBoxContainer/Background.select_by_name(data.background)
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$Background.texture = load($VBoxContainer/Background.get_selected_filename())
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for row in 18:
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for col in 13:
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var brick = get_node("Bricks/Row%d/Col%d" % [row, col])
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var c = data.data[row].substr(col, 1)
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brick.set_brick_type(c)
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func _on_new_pressed() -> void:
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@@ -66,3 +72,16 @@ func _on_new_pressed() -> void:
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for col in 13:
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var brick = get_node("Bricks/Row%d/Col%d" % [row, col])
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brick.set_brick_type(" ")
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func _on_export_pressed() -> void:
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$ExportPanel.show_panel(get_level_object())
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func _on_import_pressed() -> void:
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$ImportPanel.show_panel()
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func _on_import_panel_object_imported(data: Dictionary) -> void:
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load_level_from_object(data)
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pass # Replace with function body.
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