Preload all textures
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@@ -1,6 +1,7 @@
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extends Node2D
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func _ready() -> void:
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$VBoxContainer/Version.text = "Version %s" % ProjectSettings.get_setting("application/config/version")
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$VBoxContainer/HBoxContainer/LeftPanel/Relative.button_pressed = Global.relative_mouse
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$VBoxContainer/HBoxContainer/LeftPanel/Absolute.button_pressed = !Global.relative_mouse
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$VBoxContainer/HBoxContainer/RightPanel/Music.set_value_no_signal(Global.music_volume)
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