Sparkles and Powerball

This commit is contained in:
2024-05-07 23:12:23 +01:00
parent 0017d49923
commit 0cc0b4a40b
8 changed files with 113 additions and 13 deletions

View File

@@ -1,4 +1,5 @@
extends RigidBody2D
class_name Ball
const MIN_SPEED = 50.0
const MAX_SPEED = 500.0
@@ -23,6 +24,7 @@ func _physics_process(delta: float) -> void:
PhysicsServer2D.BODY_STATE_TRANSFORM,
Transform2D.IDENTITY.translated(capture_object.global_position - capture_offset)
)
global_position = capture_object.global_position - capture_offset
linear_velocity = Vector2.ZERO
angular_velocity = 0
else:
@@ -77,3 +79,13 @@ func _on_body_exited(body: Node) -> void:
func slowdown() -> void:
speed = 100
func _on_body_entered(body: Node) -> void:
pass # Replace with function body.
func enable_sparkles() -> void:
$CPUParticles2D.emitting = true
func disable_sparkles() -> void:
$CPUParticles2D.emitting = false

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://clfo2nrropg8y"]
[gd_scene load_steps=9 format=3 uid="uid://clfo2nrropg8y"]
[ext_resource type="Script" path="res://Ball/Ball.gd" id="1_2xu4j"]
[ext_resource type="PhysicsMaterial" uid="uid://cql6t5hd40fgn" path="res://CorePhysics.tres" id="1_vk3rj"]
@@ -10,8 +10,12 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_nwcsc"]
radius = 3.0
[sub_resource type="Gradient" id="Gradient_umh5r"]
colors = PackedColorArray(1, 1, 0, 1, 1, 1, 0, 0)
[node name="Ball" type="RigidBody2D"]
collision_layer = 0
collision_layer = 4
collision_mask = 5
mass = 0.01
physics_material_override = ExtResource("1_vk3rj")
gravity_scale = 0.0
@@ -49,5 +53,20 @@ bus = &"Effects"
stream = ExtResource("5_f8nt3")
bus = &"Effects"
[node name="CPUParticles2D" type="CPUParticles2D" parent="."]
emitting = false
amount = 200
emission_shape = 1
emission_sphere_radius = 3.0
direction = Vector2(0, 0)
spread = 180.0
gravity = Vector2(0, 0)
initial_velocity_min = 1.0
initial_velocity_max = 1.0
color = Color(1, 1, 0, 1)
color_ramp = SubResource("Gradient_umh5r")
hue_variation_min = 1.0
hue_variation_max = 1.0
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_exited" from="." to="." method="_on_body_exited"]