Sparkles and Powerball
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@@ -14,6 +14,7 @@ var hits : int = 1
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var value : int = 100
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var original_color : Color = Color.WHITE
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var my_type : int = NORMAL
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var pass_mode : bool = false
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func _ready() -> void:
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pass
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@@ -45,7 +46,8 @@ func _show_block() -> void:
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var tween = create_tween()
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tween.tween_property($TextureRect, "modulate", original_color, 0.25)
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visible = true
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collision_layer = 1
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if not pass_mode:
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collision_layer = 1
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func type(base : int, color : Color) -> void:
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@@ -72,5 +74,17 @@ func type(base : int, color : Color) -> void:
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$TextureRect.modulate = color
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hits = 2
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value = 0
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func _on_area_2d_body_entered(body: Node2D) -> void:
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if body is Ball:
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body._on_body_exited(self)
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pass # Replace with function body.
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func enable_pass() -> void:
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collision_layer = 0
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pass_mode = true
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func disable_pass() -> void:
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if visible:
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collision_layer = 1
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pass_mode = false
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://wld2y5cseki8"]
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[gd_scene load_steps=6 format=3 uid="uid://wld2y5cseki8"]
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[ext_resource type="Script" path="res://Brick/Brick.gd" id="1_eylhu"]
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[ext_resource type="PhysicsMaterial" uid="uid://cql6t5hd40fgn" path="res://CorePhysics.tres" id="1_it5u2"]
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@@ -7,6 +7,9 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_xxkpg"]
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size = Vector2(32, 16)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_wi5j7"]
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size = Vector2(32, 16)
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[node name="Brick" type="StaticBody2D"]
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input_pickable = true
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physics_material_override = ExtResource("1_it5u2")
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@@ -34,4 +37,12 @@ grow_vertical = 2
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texture = ExtResource("2_v230s")
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stretch_mode = 2
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 4
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("RectangleShape2D_wi5j7")
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[connection signal="input_event" from="." to="." method="_on_input_event"]
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[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
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