Sparkles and Powerball
This commit is contained in:
26
Dunkanoid.gd
26
Dunkanoid.gd
@@ -135,7 +135,7 @@ func _brick_destroyed(brick) -> void:
|
||||
var upgrade = _Upgrade.instantiate()
|
||||
upgrade.position = brick.position
|
||||
upgrade.upgrade_collected.connect(_on_upgrade_collected)
|
||||
match randi() % 5:
|
||||
match randi() % 6:
|
||||
0:
|
||||
upgrade.set_upgrade("C", Color.BLUE)
|
||||
1:
|
||||
@@ -146,6 +146,8 @@ func _brick_destroyed(brick) -> void:
|
||||
upgrade.set_upgrade("E", Color.DARK_SEA_GREEN)
|
||||
4:
|
||||
upgrade.set_upgrade("R", Color.LIGHT_CORAL)
|
||||
5:
|
||||
upgrade.set_upgrade("P", Color.AQUAMARINE)
|
||||
add_child(upgrade)
|
||||
bricks.erase(brick)
|
||||
var brick_count = 0
|
||||
@@ -174,10 +176,8 @@ func _brick_destroyed(brick) -> void:
|
||||
$RunTimer.pause()
|
||||
$NewBestTime/BestTime.text = format_time(elapsed)
|
||||
$NewBestTime.visible = true
|
||||
print($RunTimer.elapsed_time)
|
||||
|
||||
func format_time(time : int) -> String:
|
||||
print(time)
|
||||
if time > 3600000:
|
||||
return "--:--.--"
|
||||
return "%02d:%05.2f" % [time / 60000, time % 60000 / 1000.0]
|
||||
@@ -263,6 +263,8 @@ func _on_upgrade_collected(code : String) -> void:
|
||||
$Paddle.big()
|
||||
"R":
|
||||
$Paddle.small()
|
||||
"P":
|
||||
start_powerball()
|
||||
|
||||
func add_ball() -> void:
|
||||
if balls.size() == 0:
|
||||
@@ -320,7 +322,6 @@ func load_level(data) -> void:
|
||||
$Bricks.add_child(brick)
|
||||
|
||||
func _on_start_round_finished(item : int) -> void:
|
||||
print("Jingle done")
|
||||
Music.jingle_finished.disconnect(_on_start_round_finished)
|
||||
$Start.visible = false
|
||||
mode = MODE_PLAY
|
||||
@@ -340,3 +341,20 @@ func _on_paddle_effect_finished(effect: int) -> void:
|
||||
for ball in balls:
|
||||
if ball.captured:
|
||||
ball.release()
|
||||
|
||||
func start_powerball() -> void:
|
||||
for ball in balls:
|
||||
ball.enable_sparkles()
|
||||
for brick in $Bricks.get_children():
|
||||
brick.enable_pass()
|
||||
$PowerBallTimer.start(10)
|
||||
|
||||
func stop_powerball() -> void:
|
||||
for ball in balls:
|
||||
ball.disable_sparkles()
|
||||
for brick in $Bricks.get_children():
|
||||
brick.disable_pass()
|
||||
|
||||
|
||||
func _on_power_ball_timer_timeout() -> void:
|
||||
stop_powerball()
|
||||
|
||||
Reference in New Issue
Block a user