Added upgrade system
This commit is contained in:
12
Bullet.gd
12
Bullet.gd
@@ -1,20 +1,20 @@
|
||||
extends RigidBody2D
|
||||
|
||||
signal hit_brick(brick : Node2D)
|
||||
signal hit_alien(alien : Node2D)
|
||||
signal hit_wall(wall : Node2D)
|
||||
signal hit_brick(brick : Node2D, power : int)
|
||||
signal hit_alien(alien : Node2D, power : int)
|
||||
signal hit_wall(wall : Node2D, power : int)
|
||||
|
||||
func _on_body_entered(body: Node) -> void:
|
||||
if body is Brick:
|
||||
if body.visible:
|
||||
hit_brick.emit(body)
|
||||
hit_brick.emit(body, Global.get_laser_power())
|
||||
get_parent().call_deferred("remove_child", self)
|
||||
call_deferred("queue_free")
|
||||
if body is Alien:
|
||||
hit_alien.emit(body)
|
||||
hit_alien.emit(body, Global.get_laser_power())
|
||||
get_parent().call_deferred("remove_child", self)
|
||||
call_deferred("queue_free")
|
||||
if body is Wall:
|
||||
hit_wall.emit(body)
|
||||
hit_wall.emit(body, Global.get_laser_power())
|
||||
get_parent().call_deferred("remove_child", self)
|
||||
call_deferred("queue_free")
|
||||
|
||||
Reference in New Issue
Block a user