Added upgrade system
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7
Intro.gd
7
Intro.gd
@@ -1,5 +1,7 @@
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extends Node2D
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@onready var UpgradeTokensNode = $HBoxContainer2/Label
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const credits = [
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["Design", "Majenko"],
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["Programming", "Majenko"],
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@@ -12,6 +14,7 @@ var credit : int = 0
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func _ready() -> void:
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# dump_all("res://")
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UpgradeTokensNode.text = "%d" % Global.upgrade_tokens
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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EventBus.update_score.connect(_on_update_score)
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EventBus.update_highscore.connect(_on_update_highscore)
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@@ -84,3 +87,7 @@ func _on_play_level_pressed() -> void:
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func _on_load_panel_load_level(level_name: String) -> void:
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Global.start_level = level_name
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get_tree().change_scene_to_file("res://Dunkanoid.tscn")
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func _on_upgrades_pressed() -> void:
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get_tree().change_scene_to_file("res://Upgrades.tscn")
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