Added first round of graphics
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@@ -12,6 +12,8 @@ var capture_object : Node2D
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var capture_offset : Vector2 = Vector2.ZERO
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func _physics_process(delta: float) -> void:
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angular_velocity = 0
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rotation = 0
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if captured:
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PhysicsServer2D.body_set_state(
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get_rid(),
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@@ -27,6 +29,8 @@ func _physics_process(delta: float) -> void:
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func _on_body_entered(body: Node) -> void:
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if body is Brick:
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if not body.visible:
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return
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#linear_velocity = (linear_velocity.normalized() + (Vector2(randf() - 0.5, randf() - 0.5) / 2.0)).normalized() * linear_velocity.length()
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$BrickSound.play()
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body.hit()
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Binary file not shown.
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After Width: | Height: | Size: 591 B |
@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://wye1kea3ts48"
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path="res://.godot/imported/Ball.png-586f401d09fe0752614fb4e34d1b45f6.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Ball/Ball.png"
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dest_files=["res://.godot/imported/Ball.png-586f401d09fe0752614fb4e34d1b45f6.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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+9
-3
@@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=3 uid="uid://clfo2nrropg8y"]
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[gd_scene load_steps=8 format=3 uid="uid://clfo2nrropg8y"]
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[ext_resource type="Script" path="res://Ball/Ball.gd" id="1_2xu4j"]
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[ext_resource type="Texture2D" uid="uid://wye1kea3ts48" path="res://Ball/Ball.png" id="2_cpnep"]
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[ext_resource type="AudioStream" uid="uid://7kjt62y3t8lc" path="res://Sounds/WallHit.wav" id="3_bwkax"]
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[ext_resource type="AudioStream" uid="uid://b6vosap1la1ts" path="res://Sounds/BrickHit.wav" id="4_ly8mo"]
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[ext_resource type="AudioStream" uid="uid://d3g30x1n2ncjj" path="res://Sounds/PaddleHit.wav" id="5_f8nt3"]
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@@ -13,6 +14,7 @@ bounce = 1.0
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radius = 3.0
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[node name="Ball" type="RigidBody2D"]
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collision_layer = 0
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physics_material_override = SubResource("PhysicsMaterial_tqihs")
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gravity_scale = 0.0
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continuous_cd = 1
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@@ -20,8 +22,12 @@ max_contacts_reported = 5
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contact_monitor = true
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script = ExtResource("1_2xu4j")
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[node name="Polygon2D" type="Polygon2D" parent="."]
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polygon = PackedVector2Array(-3, -3, 3, -3, 3, 3, -3, 3)
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[node name="TextureRect" type="TextureRect" parent="."]
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offset_left = -3.0
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offset_top = -3.0
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offset_right = 3.0
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offset_bottom = 3.0
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texture = ExtResource("2_cpnep")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_nwcsc")
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