Improved volume slider values

This commit is contained in:
2024-05-14 12:28:05 +01:00
parent 11539a2a42
commit 6b3fc2e00e
5 changed files with 31 additions and 27 deletions

View File

@@ -12,18 +12,16 @@ func _ready() -> void:
ToggleNode.button_pressed = Global.relative_mouse
AbsoluteNode.theme_type_variation = "" if Global.relative_mouse else "GlowLabel"
RelativeNode.theme_type_variation = "GlowLabel" if Global.relative_mouse else ""
MusicNode.set_value_no_signal(Global.music_volume)
EffectsNode.set_value_no_signal(Global.effects_volume)
MusicNode.set_value_no_signal(db_to_linear(Global.music_volume))
EffectsNode.set_value_no_signal(db_to_linear(Global.effects_volume))
func _on_exit_pressed() -> void:
get_tree().change_scene_to_file("res://Intro.tscn")
func _on_music_volume_drag_ended(value_changed: bool) -> void:
Global.music_volume = MusicNode.value
func _on_effects_volume_drag_ended(value_changed: bool) -> void:
Global.effects_volume = EffectsNode.value
Global.effects_volume = linear_to_db(EffectsNode.value)
$Boink.play()
@@ -48,3 +46,7 @@ func _on_relative_pressed() -> void:
ToggleNode.button_pressed = true
AbsoluteNode.theme_type_variation = "" if Global.relative_mouse else "GlowLabel"
RelativeNode.theme_type_variation = "GlowLabel" if Global.relative_mouse else ""
func _on_music_value_changed(value: float) -> void:
Global.music_volume = linear_to_db(MusicNode.value)