Added explosion on laser destroy
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@@ -60,7 +60,7 @@ func _on_body_exited(body: Node) -> void:
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if not body.visible:
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return
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$BrickSound.play()
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body.hit(1)
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body.hit(1, false)
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hit_brick.emit(self, body, 1)
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speed += 1
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return
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