Added pause and mute.
Improved fonts and font scaling Added level editor
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@@ -1,23 +1,21 @@
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[gd_scene load_steps=8 format=3 uid="uid://clfo2nrropg8y"]
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[ext_resource type="Script" path="res://Ball/Ball.gd" id="1_2xu4j"]
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[ext_resource type="PhysicsMaterial" uid="uid://cql6t5hd40fgn" path="res://CorePhysics.tres" id="1_vk3rj"]
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[ext_resource type="Texture2D" uid="uid://wye1kea3ts48" path="res://Ball/Ball.png" id="2_cpnep"]
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[ext_resource type="AudioStream" uid="uid://7kjt62y3t8lc" path="res://Sounds/WallHit.wav" id="3_bwkax"]
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[ext_resource type="AudioStream" uid="uid://b6vosap1la1ts" path="res://Sounds/BrickHit.wav" id="4_ly8mo"]
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[ext_resource type="AudioStream" uid="uid://d3g30x1n2ncjj" path="res://Sounds/PaddleHit.wav" id="5_f8nt3"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_tqihs"]
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rough = true
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bounce = 1.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_nwcsc"]
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radius = 3.0
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[node name="Ball" type="RigidBody2D"]
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collision_layer = 0
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physics_material_override = SubResource("PhysicsMaterial_tqihs")
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mass = 0.01
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physics_material_override = ExtResource("1_vk3rj")
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gravity_scale = 0.0
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continuous_cd = 1
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continuous_cd = 2
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max_contacts_reported = 5
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contact_monitor = true
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script = ExtResource("1_2xu4j")
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@@ -49,3 +47,4 @@ max_polyphony = 5
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stream = ExtResource("5_f8nt3")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_exited" from="." to="." method="_on_body_exited"]
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