Added pause and mute.

Improved fonts and font scaling
Added level editor
This commit is contained in:
2024-05-05 22:36:32 +01:00
parent fef3ae9d8e
commit 81d8e14746
355 changed files with 3231 additions and 5428 deletions

View File

@@ -15,87 +15,9 @@ enum {
}
var mode = MODE_WAIT
var round : int = 0
signal update_lives
const levels = {
"TEST": {
"data": [
" ",
" ",
" R ",
],
"left": "RAINBOW",
"right": "SATERRANOID",
"round": 1
},
"DUNKANOID": {
"data": [
" ",
" ",
"sssssssssssss",
"YYYBYYsCCRCCC",
"YYBBYYsCCRRCC",
"YBBBBBsRRRRRC",
"BBBBBBsRRRRRR",
"YBBBBBsRRRRRC",
"YYBBYYsCCRRCC",
"YYYBYYsCCRCCC",
"ssisssssssiss"
],
"left": "RAINBOW",
"right": "SATERRANOID",
"round": 1
},
"RAINBOW": {
"data": [
" ",
" ",
" RRRRR ",
" RRRRRRR ",
" RROOOOORR ",
" RROOOOORR ",
" RROOYYYOORR ",
" ROOYBBBYOOR ",
" ROYBBBBBYOR ",
"RROYB BYORR",
"ROYBg gBYOR",
"ROYB BYOR",
"ROYB BYOR",
"ROYB BYOR",
"ROYB BYOR",
"ROYB BYOR",
"sssss s sssss"
],
"left": "DUNKANOID",
"right": "DUNKANOID",
"round": 2
},
"SATERRANOID": {
"data": [
" ",
" ",
"WWOOCCgGGRRBB",
"WWOOCCgGGRRBB",
"OOCCGGgRRBBMM",
"OOCCGGgRRBBMM",
"CCGGRRgBBMMYY",
"CCGGRRgBBMMYY",
"GGRRBBgMMYYWW",
"GGRRBBgMMYYWW",
"RRBBMMgYYWWOO",
"RRBBMMgYYWWOO",
"BBMMYYgWWOOCC",
"BBMMYYgWWOOCC",
"MMYYWWgOOCCGG",
"MMYYWWgOOCCGG"
],
"left": "DUNKANOID",
"right": "DUNKANOID",
"round": 2
}
}
var capture_mode : bool = false
var lives : int = 3 :
set(x):
@@ -104,25 +26,35 @@ var lives : int = 3 :
var level : String = "DUNKANOID"
var level_data : Dictionary = {}
var leave_direction : int = 0
var paused : bool = false
func _ready() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
EventBus.update_score.connect(_on_update_score)
new_level()
func _process(delta : float) -> void:
if OS.has_feature("editor"):
if Input.is_action_just_pressed("cheat"):
for i in 10:
add_ball()
if mode == MODE_EXIT:
if $Paddle.global_position.x == 32:
level = levels[level].left
if $Paddle.global_position.x - ($Paddle.width / 2) <= 20:
level = level_data.left
leave(-1)
if $Paddle.global_position.x == 416:
level = levels[level].right
if $Paddle.global_position.x + ($Paddle.width / 2) >= 412:
level = level_data.right
leave(+1)
if mode == MODE_LEAVE:
$Paddle.global_position.x += (delta * leave_direction * 20.0)
if $Paddle.global_position.x < -16 or $Paddle.global_position.x > 448:
if $Paddle.global_position.x < -16 or $Paddle.global_position.x > 428:
if not $Sounds/RoundWon.playing:
new_level()
@@ -132,6 +64,7 @@ func leave(dir : int) -> void:
leave_direction = dir
func new_level() -> void:
$Paddle.normal()
mode = MODE_WAIT
$Exits.visible = false
for ball in balls:
@@ -142,10 +75,13 @@ func new_level() -> void:
remove_child(brick)
brick.queue_free()
bricks.clear()
round += 1
level_data = load_level_from_disk(level)
$Start/Title.text = level
$Start/Round.text = "ROUND %3d" % [levels[level].round]
load_level(levels[level].data)
$Start/Round.text = "ROUND %3d" % [round]
$Background.texture = load("res://Backgrounds/%s.png" % level_data.background)
load_level(level_data.data)
var ball = _Ball.instantiate()
ball.capture($Paddle, Vector2((randf() * 32) - 16, 8))
ball.hit_paddle.connect(_on_hit_paddle)
@@ -163,13 +99,17 @@ func _brick_destroyed(brick) -> void:
var upgrade = _Upgrade.instantiate()
upgrade.position = brick.position
upgrade.upgrade_collected.connect(_on_upgrade_collected)
match randi() % 3:
match randi() % 5:
0:
upgrade.set_upgrade("C", Color.BLUE)
1:
upgrade.set_upgrade("T", Color.GREEN)
2:
upgrade.set_upgrade("X", Color.RED)
upgrade.set_upgrade("S", Color.CYAN)
3:
upgrade.set_upgrade("E", Color.DARK_SEA_GREEN)
4:
upgrade.set_upgrade("R", Color.LIGHT_CORAL)
add_child(upgrade)
bricks.erase(brick)
var brick_count = 0
@@ -194,9 +134,11 @@ func _brick_destroyed(brick) -> void:
func _input(event: InputEvent) -> void:
if paused:
return
if event is InputEventMouseMotion:
if mode != MODE_LEAVE:
$Paddle.position = Vector2(min(max(32, event.position.x), 432-16), 340)
$Paddle.position = Vector2(min(max(16 + $Paddle.width/2, event.position.x), 432-$Paddle.width/2), 340)
if event is InputEventMouseButton:
if mode != MODE_PLAY:
return
@@ -251,19 +193,24 @@ func _on_upgrade_collected(code : String) -> void:
"T":
add_ball()
add_ball()
"X":
for i in 10:
add_ball()
"S":
for ball in balls:
ball.slowdown()
"E":
$Paddle.big()
"R":
$Paddle.small()
func add_ball() -> void:
if balls.size() == 0:
return
var newball = _Ball.instantiate()
newball.position = balls[0].position
newball.linear_velocity = (balls[0].linear_velocity - Vector2((randf() - 0.5) * 100 , 0)).normalized() * balls[0].linear_velocity.length()
newball.linear_velocity = (balls[0].linear_velocity - Vector2((randf() - 0.5) * 180 , 0)).normalized() * balls[0].linear_velocity.length()
newball.angular_velocity = 0
newball.hit_paddle.connect(_on_hit_paddle)
newball.hit_floor.connect(_on_hit_floor)
newball.speed = balls[0].speed
if balls[0].captured:
newball.capture($Paddle, Vector2((randf() - 0.5) * 32, 8))
add_child(newball)
@@ -293,7 +240,7 @@ func load_level(data) -> void:
"Y":
brick.type(Brick.NORMAL, Color.YELLOW)
"B":
brick.type(Brick.NORMAL, Color.BLUE)
brick.type(Brick.NORMAL, Color.ROYAL_BLUE)
"M":
brick.type(Brick.NORMAL, Color.MAGENTA)
"C":
@@ -303,9 +250,9 @@ func load_level(data) -> void:
"O":
brick.type(Brick.NORMAL, Color.ORANGE)
"s":
brick.type(Brick.SHINY, Color.SILVER)
brick.type(Brick.SILVER, Color.SILVER)
"g":
brick.type(Brick.SHINY, Color.GOLD)
brick.type(Brick.GOLD, Color.GOLD)
"i":
brick.type(Brick.INVULNERABLE, Color.GRAY)
@@ -323,3 +270,10 @@ func _on_start_round_finished() -> void:
func _on_update_lives() -> void:
$LivesBox.text = "%d" % lives
func load_level_from_disk(name : String) -> Dictionary:
if FileAccess.file_exists("user://Levels/%s.json" % name):
return JSON.parse_string(FileAccess.get_file_as_string("user://Levels/%s.json" % name))
if FileAccess.file_exists("res://Levels/%s.json" % name):
return JSON.parse_string(FileAccess.get_file_as_string("res://Levels/%s.json" % name))
return JSON.parse_string(FileAccess.get_file_as_string("res://Levels/NOTFOUND.json"))