Added vanity card and cached scenes
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@@ -103,7 +103,7 @@ func _process(delta : float) -> void:
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PaddleNode.global_position.x += (delta * leave_direction * 20.0)
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if PaddleNode.global_position.x < -16 or PaddleNode.global_position.x > 462:
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if level == "NOTFOUND" and not Music.jingle_playing:
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get_tree().change_scene_to_file("res://Intro.tscn")
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get_tree().change_scene_to_packed(Scenes.MainMenu)
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return
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if opened:
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PipesNode.close_door(Pipes.BOTTOM_LEFT)
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@@ -311,7 +311,7 @@ func _on_hit_floor(ball, _power) -> void:
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Music.jingle(Music.JINGLE_LEVEL_START)
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func _go_to_game_over() -> void:
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get_tree().change_scene_to_file("res://GameOver.tscn")
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get_tree().change_scene_to_packed(Scenes.GameOver)
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func _on_round_won_finished() -> void:
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pass
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