Major overhaul of scene transitions and game over

This commit is contained in:
2024-05-12 15:58:09 +01:00
parent 057cb42efe
commit 9a7484a687
19 changed files with 370 additions and 103 deletions
+14
View File
@@ -0,0 +1,14 @@
shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
// Uncomment to replace the default light processing function with this one.
//}