Moved top doors to accomodate original game levels
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@@ -423,7 +423,7 @@ func _on_pipes_door_opened(door) -> void:
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match door:
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Pipes.TOP_LEFT:
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var alien = _Alien.instantiate()
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alien.position = Vector2(128, -12)
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alien.position = Vector2(96, -12)
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alien.velocity = Vector2(0, 50)
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alien.alien_died.connect(_alien_died)
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AliensNode.add_child(alien)
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@@ -431,7 +431,7 @@ func _on_pipes_door_opened(door) -> void:
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pass
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Pipes.TOP_RIGHT:
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var alien = _Alien.instantiate()
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alien.position = Vector2(320, -12)
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alien.position = Vector2(352, -12)
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alien.velocity = Vector2(0, 50)
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alien.alien_died.connect(_alien_died)
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AliensNode.add_child(alien)
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