Moved top doors to accomodate original game levels

This commit is contained in:
2024-05-10 21:08:32 +01:00
parent d88f8a07fe
commit b180483437
3 changed files with 33 additions and 33 deletions

View File

@@ -423,7 +423,7 @@ func _on_pipes_door_opened(door) -> void:
match door:
Pipes.TOP_LEFT:
var alien = _Alien.instantiate()
alien.position = Vector2(128, -12)
alien.position = Vector2(96, -12)
alien.velocity = Vector2(0, 50)
alien.alien_died.connect(_alien_died)
AliensNode.add_child(alien)
@@ -431,7 +431,7 @@ func _on_pipes_door_opened(door) -> void:
pass
Pipes.TOP_RIGHT:
var alien = _Alien.instantiate()
alien.position = Vector2(320, -12)
alien.position = Vector2(352, -12)
alien.velocity = Vector2(0, 50)
alien.alien_died.connect(_alien_died)
AliensNode.add_child(alien)