Added aliens and glow on the numbers

This commit is contained in:
2024-05-08 19:51:02 +01:00
parent 6e2721bef8
commit bff1c6864b
66 changed files with 1552 additions and 135 deletions

View File

@@ -47,7 +47,7 @@ func _show_block() -> void:
tween.tween_property($TextureRect, "modulate", original_color, 0.25)
visible = true
if not pass_mode:
collision_layer = 1
collision_layer = 0b10001
func type(base : int, color : Color) -> void:
@@ -78,15 +78,13 @@ func type(base : int, color : Color) -> void:
func _on_area_2d_body_entered(body: Node2D) -> void:
if not pass_mode: return
if body is Ball:
print("Area hit ball")
body._on_body_exited(self)
pass # Replace with function body.
func enable_pass() -> void:
collision_layer = 0
collision_layer = 0b10000
pass_mode = true
func disable_pass() -> void:
if visible:
collision_layer = 1
collision_layer = 0b10001
pass_mode = false

View File

@@ -11,6 +11,8 @@ size = Vector2(32, 16)
size = Vector2(32, 16)
[node name="Brick" type="StaticBody2D"]
collision_layer = 17
collision_mask = 17
input_pickable = true
physics_material_override = ExtResource("1_it5u2")
script = ExtResource("1_eylhu")
@@ -38,8 +40,8 @@ texture = ExtResource("2_v230s")
stretch_mode = 2
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 4
collision_mask = 4
collision_layer = 8
collision_mask = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("RectangleShape2D_wi5j7")