Added aliens and glow on the numbers
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@@ -47,7 +47,7 @@ func _show_block() -> void:
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tween.tween_property($TextureRect, "modulate", original_color, 0.25)
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visible = true
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if not pass_mode:
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collision_layer = 1
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collision_layer = 0b10001
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func type(base : int, color : Color) -> void:
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@@ -78,15 +78,13 @@ func type(base : int, color : Color) -> void:
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func _on_area_2d_body_entered(body: Node2D) -> void:
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if not pass_mode: return
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if body is Ball:
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print("Area hit ball")
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body._on_body_exited(self)
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pass # Replace with function body.
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func enable_pass() -> void:
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collision_layer = 0
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collision_layer = 0b10000
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pass_mode = true
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func disable_pass() -> void:
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if visible:
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collision_layer = 1
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collision_layer = 0b10001
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pass_mode = false
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@@ -11,6 +11,8 @@ size = Vector2(32, 16)
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size = Vector2(32, 16)
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[node name="Brick" type="StaticBody2D"]
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collision_layer = 17
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collision_mask = 17
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input_pickable = true
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physics_material_override = ExtResource("1_it5u2")
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script = ExtResource("1_eylhu")
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@@ -38,8 +40,8 @@ texture = ExtResource("2_v230s")
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stretch_mode = 2
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 4
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collision_mask = 4
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collision_layer = 8
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collision_mask = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("RectangleShape2D_wi5j7")
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