Updated godot version and fixed crash in level editor -> new
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@@ -15,13 +15,16 @@ dest_files=["res://.godot/imported/Ac437_Trident_9x16.ttf-0d70ff9fe9bf5cfb2ba285
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Rendering=null
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antialiasing=0
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generate_mipmaps=false
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disable_embedded_bitmaps=true
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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allow_system_fallback=true
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force_autohinter=false
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modulate_color_glyphs=false
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hinting=1
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subpixel_positioning=1
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keep_rounding_remainders=true
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oversampling=0.0
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Fallbacks=null
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fallbacks=[]
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