Updated godot version and fixed crash in level editor -> new
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@@ -13,10 +13,13 @@ dest_files=["res://.godot/imported/charmap-oldschool_white_glow.png-587781859170
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[params]
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character_ranges=PackedStringArray("\' \'-\'~\'")
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kerning_pairs=PackedStringArray()
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columns=18
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rows=7
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image_margin=Rect2i(0, 0, 0, 0)
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character_margin=Rect2i(0, 0, 0, 0)
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ascent=0
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descent=0
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fallbacks=[]
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compress=true
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scaling_mode=0
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