Updated godot version and fixed crash in level editor -> new
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@@ -76,7 +76,7 @@ func _on_new_pressed() -> void:
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$VBoxContainer/Left.select_by_name("NOTFOUND")
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$VBoxContainer/Right.select_by_name("NOTFOUND")
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$VBoxContainer/Background.select_by_name("BlueSlash")
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$Background.texture = load($VBoxContainer/Background.get_selected_filename())
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$Background.texture = Global.Backgrounds.get($VBoxContainer/Background.get_selected_text())
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$VBoxContainer/Tint.text = "FFFFFF"
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for row in 18:
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for col in 13:
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