Updated godot version and fixed crash in level editor -> new

This commit is contained in:
2025-10-24 14:49:14 +01:00
parent 991ae0c654
commit f3091106ef
93 changed files with 534 additions and 23 deletions

View File

@@ -76,7 +76,7 @@ func _on_new_pressed() -> void:
$VBoxContainer/Left.select_by_name("NOTFOUND")
$VBoxContainer/Right.select_by_name("NOTFOUND")
$VBoxContainer/Background.select_by_name("BlueSlash")
$Background.texture = load($VBoxContainer/Background.get_selected_filename())
$Background.texture = Global.Backgrounds.get($VBoxContainer/Background.get_selected_text())
$VBoxContainer/Tint.text = "FFFFFF"
for row in 18:
for col in 13: