extends Node2D @onready var Tokens = $VBoxContainer/Tokens/Label @onready var Description = $VBoxContainer/Description func _ready() -> void: EventBus.upgrade_tokens_updated.connect(_on_upgrade_tokens_updated) Tokens.text = "%d" % Global.upgrade_tokens func _on_exit_pressed() -> void: get_tree().change_scene_to_packed(Scenes.MainMenu) func _on_upgrade_tokens_updated(qty : int) -> void: Tokens.text = "%d" % qty func _show_description(description: String) -> void: Description.text = description func _hide_description() -> void: Description.text = ""