extends Node2D func _ready() -> void: $AudioStreamPlayer.play() var tween = create_tween() tween.tween_property(self, "modulate", Color(1, 1, 1, 1), 1) Global.initialize() Music.initialize() Scenes.initialize() func _on_audio_stream_player_finished() -> void: var tween = create_tween() tween.tween_property(self, "modulate", Color(1, 1, 1, 0), 1) tween.finished.connect(_load_game) func _load_game() -> void: get_tree().change_scene_to_packed(Scenes.MainMenu)