extends Node2D func _ready() -> void: $VBoxContainer/HBoxContainer/LeftPanel/Relative.button_pressed = Global.relative_mouse $VBoxContainer/HBoxContainer/LeftPanel/Absolute.button_pressed = !Global.relative_mouse $VBoxContainer/HBoxContainer/RightPanel/Volume.set_value_no_signal(Global.volume) func _on_relative_pressed() -> void: Global.relative_mouse = true func _on_absolute_pressed() -> void: Global.relative_mouse = false func _on_exit_pressed() -> void: get_tree().change_scene_to_file("res://Intro.tscn") func _on_volume_drag_ended(value_changed: bool) -> void: Global.volume = $VBoxContainer/HBoxContainer/RightPanel/Volume.value $Boink.play()