extends Node2D func _ready() -> void: $VBoxContainer/Version.text = "Version %s" % ProjectSettings.get_setting("application/config/version") $VBoxContainer/HBoxContainer/LeftPanel/Relative.button_pressed = Global.relative_mouse $VBoxContainer/HBoxContainer/LeftPanel/Absolute.button_pressed = !Global.relative_mouse $VBoxContainer/HBoxContainer/RightPanel/Music.set_value_no_signal(Global.music_volume) $VBoxContainer/HBoxContainer/RightPanel/Effects.set_value_no_signal(Global.effects_volume) func _on_relative_pressed() -> void: Global.relative_mouse = true func _on_absolute_pressed() -> void: Global.relative_mouse = false func _on_exit_pressed() -> void: get_tree().change_scene_to_file("res://Intro.tscn") func _on_music_volume_drag_ended(value_changed: bool) -> void: Global.music_volume = $VBoxContainer/HBoxContainer/RightPanel/Music.value func _on_effects_volume_drag_ended(value_changed: bool) -> void: Global.effects_volume = $VBoxContainer/HBoxContainer/RightPanel/Effects.value $Boink.play() func _on_reset_times_pressed() -> void: Global.reset_best_times() pass # Replace with function body.