[gd_scene load_steps=4 format=3 uid="uid://wld2y5cseki8"] [ext_resource type="Script" path="res://Brick/Brick.gd" id="1_eylhu"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_s6ufd"] rough = true bounce = 10.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_xxkpg"] size = Vector2(32, 16) [node name="Brick" type="StaticBody2D"] input_pickable = true physics_material_override = SubResource("PhysicsMaterial_s6ufd") constant_linear_velocity = Vector2(0, 50) script = ExtResource("1_eylhu") color = Color(0.203922, 0.682353, 0.4, 1) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_xxkpg") [node name="Polygon2D" type="Polygon2D" parent="."] color = Color(0.203922, 0.682353, 0.4, 1) polygon = PackedVector2Array(-15, -7, 15, -7, 15, 7, -15, 7) [connection signal="input_event" from="." to="." method="_on_input_event"]