extends Node2D var paused : bool = false func _process(_delta : float) -> void: if Input.is_action_just_pressed("pause"): if paused: visible = false paused = false get_tree().paused = false Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN) else: visible = true paused = true get_tree().paused = true Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) if Input.is_action_just_pressed("mute"): AudioServer.set_bus_mute(0, !AudioServer.is_bus_mute(0))