extends Node2D func _ready() -> void: EventBus.update_score.connect(_on_update_score) _on_update_score(Global.score) func _on_timer_timeout() -> void: get_tree().change_scene_to_file("res://Intro.tscn") func _on_update_score(score : int) -> void: $VBoxContainer/ScoreBox.text = "%08d" % score func _on_game_over_sound_finished() -> void: get_tree().change_scene_to_file("res://Intro.tscn")