extends Node2D func _ready() -> void: # dump_all("res://") Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) EventBus.update_score.connect(_on_update_score) EventBus.update_highscore.connect(_on_update_highscore) _on_update_score(Global.score) _on_update_highscore(Global.highscore) $VBoxContainer/HBoxContainer/Play.grab_focus() func _on_button_pressed() -> void: get_tree().change_scene_to_file("res://Dunkanoid.tscn") func _on_update_score(score : int) -> void: $HBoxContainer/Score/ScoreBox.text = "%08d" % score func _on_update_highscore(score : int) -> void: $HBoxContainer/HighScore/HighScoreBox.text = "%08d" % score func _on_settings_pressed() -> void: get_tree().change_scene_to_file("res://Settings.tscn") func _on_editor_pressed() -> void: get_tree().change_scene_to_file("res://LevelEditor.tscn") func _on_exit_pressed() -> void: get_tree().quit() func dump_all(dir : String, indent : String = "") -> void: for file in DirAccess.get_directories_at(dir): print("%s%s" % [indent, file]) dump_all("%s/%s" % [dir, file], "%s " % indent) for file in DirAccess.get_files_at(dir): print("%s%s" % [indent, file])