extends RigidBody2D class_name Coin signal coin_collected() func _ready() -> void: linear_velocity = Vector2(0, 40) func set_upgrade(_chr : String, color : Color) -> void: $Polygon2D.color = color func _on_body_entered(body: Node) -> void: if body is Floor: get_parent().call_deferred("remove_child", self) call_deferred("queue_free") return if body is Paddle: coin_collected.emit() get_parent().call_deferred("remove_child", self) call_deferred("queue_free")