extends Node2D @onready var Tokens = $VBoxContainer/Tokens/Label func _ready() -> void: EventBus.upgrade_tokens_updated.connect(_on_upgrade_tokens_updated) Tokens.text = "%d" % Global.upgrade_tokens func _on_exit_pressed() -> void: get_tree().change_scene_to_file("res://Intro.tscn") func _on_upgrade_tokens_updated(qty : int) -> void: Tokens.text = "%d" % qty