[gd_scene load_steps=5 format=3 uid="uid://wld2y5cseki8"] [ext_resource type="Script" path="res://Brick/Brick.gd" id="1_eylhu"] [ext_resource type="Texture2D" uid="uid://cipjurqgguse7" path="res://Brick/BaseBrick.png" id="2_v230s"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_s6ufd"] rough = true bounce = 10.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_xxkpg"] size = Vector2(32, 16) [node name="Brick" type="StaticBody2D"] input_pickable = true physics_material_override = SubResource("PhysicsMaterial_s6ufd") constant_linear_velocity = Vector2(0, 50) script = ExtResource("1_eylhu") [node name="Shadow" type="ColorRect" parent="."] z_index = -1 offset_left = -13.0 offset_top = -2.0 offset_right = 19.0 offset_bottom = 14.0 color = Color(0, 0, 0, 0.247059) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_xxkpg") [node name="TextureRect" type="TextureRect" parent="."] anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 grow_horizontal = 2 grow_vertical = 2 texture = ExtResource("2_v230s") stretch_mode = 2 [connection signal="input_event" from="." to="." method="_on_input_event"]