Files
Dunkanoid/Settings.gd
2024-05-10 20:47:29 +01:00

29 lines
1.0 KiB
GDScript

extends Node2D
func _ready() -> void:
$VBoxContainer/HBoxContainer/LeftPanel/Relative.button_pressed = Global.relative_mouse
$VBoxContainer/HBoxContainer/LeftPanel/Absolute.button_pressed = !Global.relative_mouse
$VBoxContainer/HBoxContainer/RightPanel/Music.set_value_no_signal(Global.music_volume)
$VBoxContainer/HBoxContainer/RightPanel/Effects.set_value_no_signal(Global.effects_volume)
func _on_relative_pressed() -> void:
Global.relative_mouse = true
func _on_absolute_pressed() -> void:
Global.relative_mouse = false
func _on_exit_pressed() -> void:
get_tree().change_scene_to_file("res://Intro.tscn")
func _on_music_volume_drag_ended(value_changed: bool) -> void:
Global.music_volume = $VBoxContainer/HBoxContainer/RightPanel/Music.value
func _on_effects_volume_drag_ended(value_changed: bool) -> void:
Global.effects_volume = $VBoxContainer/HBoxContainer/RightPanel/Effects.value
$Boink.play()
func _on_reset_times_pressed() -> void:
Global.reset_best_times()
pass # Replace with function body.