Files
Dunkanoid/Paddle/Paddle.gd

83 lines
1.6 KiB
GDScript

extends StaticBody2D
class_name Paddle
signal effect_finished(effect : int)
signal effect_started(effect : int)
enum {
PADDLE_NORMAL,
PADDLE_CAPTURE,
PADDLE_SMALL,
PADDLE_LARGE,
PADDLE_LAZER
}
var mode : int = PADDLE_NORMAL
var running_effect : int = PADDLE_NORMAL
var width : int :
get:
return $CollisionShape2D.shape.height
func hit() -> void:
pass
func _switch_effect(effect : int, time : int = 0) -> void:
if mode != PADDLE_NORMAL:
effect_finished.emit(mode)
mode = effect
if mode != PADDLE_NORMAL:
effect_started.emit(mode)
if time > 0:
$EffectTimer.start(time)
else:
$EffectTimer.stop()
func big() -> void:
$Normal.visible = false
$Small.visible = false
$Big.visible = true
$CollisionShape2D.shape.height = 40
$GrowSound.play()
_switch_effect(PADDLE_LARGE, 30)
func small() -> void:
$Normal.visible = false
$Small.visible = true
$Big.visible = false
$CollisionShape2D.shape.height = 24
$ShrinkSound.play()
_switch_effect(PADDLE_SMALL, 30)
func normal() -> void:
$Normal.visible = true
$Small.visible = false
$Big.visible = false
$CollisionShape2D.shape.height = 32
_switch_effect(PADDLE_NORMAL)
func capture() -> void:
$Normal.visible = true
$Small.visible = false
$Big.visible = false
$CollisionShape2D.shape.height = 32
_switch_effect(PADDLE_CAPTURE, 15)
func _on_effect_timer_timeout() -> void:
normal()
func is_big() -> bool:
return mode == PADDLE_LARGE
func is_small() -> bool:
return mode == PADDLE_SMALL
func is_normal() -> bool:
return mode == PADDLE_NORMAL
func is_capture() -> bool:
return mode == PADDLE_CAPTURE
func is_lazer() -> bool:
return mode == PADDLE_LAZER