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Dunkanoid/ScrollText.gdshader

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shader_type canvas_item;
uniform sampler2D ColourTexture;
uniform vec2 rect_global_position;
uniform vec2 rect_size;
void vertex() {
}
void fragment() {
vec2 actual_uv = (SCREEN_UV - rect_global_position) * rect_size;
COLOR *= texture(ColourTexture, actual_uv);
}