21 lines
668 B
GDScript
21 lines
668 B
GDScript
extends RigidBody2D
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signal hit_brick(brick : Node2D, power : int)
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signal hit_alien(alien : Node2D, power : int)
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signal hit_wall(wall : Node2D, power : int)
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func _on_body_entered(body: Node) -> void:
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if body is Brick:
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if body.visible:
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hit_brick.emit(body, Global.get_laser_power())
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get_parent().call_deferred("remove_child", self)
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call_deferred("queue_free")
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if body is Alien:
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hit_alien.emit(body, Global.get_laser_power())
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get_parent().call_deferred("remove_child", self)
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call_deferred("queue_free")
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if body is Wall:
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hit_wall.emit(body, Global.get_laser_power())
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get_parent().call_deferred("remove_child", self)
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call_deferred("queue_free")
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