Files
Dunkanoid/Bullet.gd
2024-05-10 20:47:29 +01:00

21 lines
668 B
GDScript

extends RigidBody2D
signal hit_brick(brick : Node2D, power : int)
signal hit_alien(alien : Node2D, power : int)
signal hit_wall(wall : Node2D, power : int)
func _on_body_entered(body: Node) -> void:
if body is Brick:
if body.visible:
hit_brick.emit(body, Global.get_laser_power())
get_parent().call_deferred("remove_child", self)
call_deferred("queue_free")
if body is Alien:
hit_alien.emit(body, Global.get_laser_power())
get_parent().call_deferred("remove_child", self)
call_deferred("queue_free")
if body is Wall:
hit_wall.emit(body, Global.get_laser_power())
get_parent().call_deferred("remove_child", self)
call_deferred("queue_free")