Files
Dunkanoid/Paddle/Paddle.gd
2024-05-08 20:40:55 +01:00

94 lines
2.0 KiB
GDScript

extends StaticBody2D
class_name Paddle
signal effect_finished(effect : int)
signal effect_started(effect : int)
enum {
PADDLE_NORMAL,
PADDLE_CAPTURE,
PADDLE_SMALL,
PADDLE_LARGE,
PADDLE_LASER
}
var mode : int = PADDLE_NORMAL
var running_effect : int = PADDLE_NORMAL
var width : int :
get:
return $CollisionShape2D.shape.height
func hit() -> void:
pass
func _switch_effect(effect : int, time : int = 0) -> void:
if mode != effect:
if mode != PADDLE_NORMAL:
effect_finished.emit(mode)
if effect != PADDLE_NORMAL:
effect_started.emit(mode)
mode = effect
if time > 0:
$EffectTimer.start(time)
else:
$EffectTimer.stop()
func show_paddle(paddle : Node2D) -> void:
$Normal.visible = true if paddle == $Normal else false
$Small.visible = true if paddle == $Small else false
$Big.visible = true if paddle == $Big else false
$Magnet.visible = true if paddle == $Magnet else false
$Laser.visible = true if paddle == $Laser else false
$CollisionShape2D.shape.height = 32
if paddle == $Big: $CollisionShape2D.shape.height = 40
if paddle == $Small: $CollisionShape2D.shape.height = 24
func big() -> void:
show_paddle($Big)
$GrowSound.play()
_switch_effect(PADDLE_LARGE, 30)
func small() -> void:
show_paddle($Small)
$CollisionShape2D.shape.height = 24
$ShrinkSound.play()
_switch_effect(PADDLE_SMALL, 30)
func normal() -> void:
show_paddle($Normal)
$CollisionShape2D.shape.height = 32
_switch_effect(PADDLE_NORMAL)
func laser() -> void:
show_paddle($Laser)
$CollisionShape2D.shape.height = 32
_switch_effect(PADDLE_LASER, 15)
func capture() -> void:
show_paddle($Magnet)
$CollisionShape2D.shape.height = 32
_switch_effect(PADDLE_CAPTURE, 15)
func _on_effect_timer_timeout() -> void:
normal()
func is_big() -> bool:
return mode == PADDLE_LARGE
func is_small() -> bool:
return mode == PADDLE_SMALL
func is_normal() -> bool:
return mode == PADDLE_NORMAL
func is_capture() -> bool:
return mode == PADDLE_CAPTURE
func is_laser() -> bool:
return mode == PADDLE_LASER