Files
Dunkanoid/Brick/Brick.gd
2024-05-04 18:05:08 +01:00

38 lines
698 B
GDScript

extends StaticBody2D
class_name Brick
signal brick_destroyed(brick : StaticBody2D)
@export var hits : int = 1
@export var value : int = 100
@export var color : Color :
set(c):
color = c
if $Polygon2D != null:
$Polygon2D.color = c
func _init() -> void:
name = "Brick"
func _ready() -> void:
pass
func _process(_delta) -> void:
pass
func hit() -> void:
if hits <= 0:
return
hits -= 1
var tween = create_tween()
$Polygon2D.color = Color(1, 1, 1)
tween.tween_property($Polygon2D, "color", color, 0.25)
tween.tween_callback(_hitfade_done)
if hits <= 0:
brick_destroyed.emit(self)
func _hitfade_done() -> void:
if hits <= 0:
get_parent().remove_child(self)
queue_free()