32 lines
863 B
GDScript
32 lines
863 B
GDScript
extends Node2D
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var paused : bool = false
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func _process(_delta : float) -> void:
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if Input.is_action_just_pressed("pause"):
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if paused:
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visible = false
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paused = false
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get_tree().paused = false
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if Global.relative_mouse:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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else:
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Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
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$VBoxContainer/HBoxContainer/Quit.release_focus()
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EventBus.unpaused.emit()
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else:
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EventBus.paused.emit()
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visible = true
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paused = true
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get_tree().paused = true
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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$VBoxContainer/HBoxContainer/Quit.grab_focus()
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if Input.is_action_just_pressed("mute"):
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AudioServer.set_bus_mute(0, !AudioServer.is_bus_mute(0))
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func _on_quit_pressed() -> void:
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paused = false
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get_tree().paused = false
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get_tree().change_scene_to_file("res://Intro.tscn")
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