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Dunkanoid/Arkanoid.gdshader

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shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
if (COLOR.rgba == vec4(1.0, 0.0, 1.0, 1.0)) {
COLOR.rgb = vec3(UV.y * 8.0, UV.y * 6.0, 1.0 - (UV.y * 14.0));
}
}
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
// Uncomment to replace the default light processing function with this one.
//}