18 lines
460 B
Plaintext
18 lines
460 B
Plaintext
shader_type canvas_item;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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if (COLOR.rgba == vec4(1.0, 0.0, 1.0, 1.0)) {
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COLOR.rgb = vec3(UV.y * 8.0, UV.y * 6.0, 1.0 - (UV.y * 14.0));
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}
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}
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//void light() {
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// Called for every pixel for every light affecting the CanvasItem.
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// Uncomment to replace the default light processing function with this one.
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//}
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