Files
Dunkanoid/Upgrade/Upgrade.gd
2024-05-04 18:05:08 +01:00

27 lines
516 B
GDScript

extends RigidBody2D
class_name Upgrade
signal upgrade_collected(char : String)
var character = "C"
func _ready() -> void:
linear_velocity = Vector2(0, 40)
func set_upgrade(char : String, color : Color) -> void:
character = char
$Label.text = character
$Polygon2D.color = color
func _on_body_entered(body: Node) -> void:
if body is Floor:
get_parent().remove_child(self)
queue_free()
return
if body is Paddle:
upgrade_collected.emit(character)
get_parent().remove_child(self)
queue_free()