Added laser shot sound
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=3 uid="uid://dh1lp7tib4d78"]
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[gd_scene load_steps=5 format=3 uid="uid://dh1lp7tib4d78"]
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[ext_resource type="PhysicsMaterial" uid="uid://cql6t5hd40fgn" path="res://CorePhysics.tres" id="1_nbsxj"]
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[ext_resource type="Script" path="res://Bullet.gd" id="2_ym7mu"]
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[ext_resource type="AudioStream" uid="uid://swcd1jarrvlf" path="res://Sounds/LaserShot.wav" id="3_of1j8"]
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[sub_resource type="Gradient" id="Gradient_gcqhp"]
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colors = PackedColorArray(1, 1, 0, 1, 1, 1, 0, 0)
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@@ -36,4 +37,10 @@ color_ramp = SubResource("Gradient_gcqhp")
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hue_variation_min = 1.0
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hue_variation_max = 1.0
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("3_of1j8")
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volume_db = -11.243
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autoplay = true
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bus = &"Effects"
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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BIN
Sounds/LaserShot.wav
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BIN
Sounds/LaserShot.wav
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Binary file not shown.
24
Sounds/LaserShot.wav.import
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24
Sounds/LaserShot.wav.import
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@@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://swcd1jarrvlf"
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path="res://.godot/imported/LaserShot.wav-cb3a838caafa0eaf301a5e15111bdc36.sample"
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[deps]
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source_file="res://Sounds/LaserShot.wav"
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dest_files=["res://.godot/imported/LaserShot.wav-cb3a838caafa0eaf301a5e15111bdc36.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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