Initial import

This commit is contained in:
2024-05-04 18:05:08 +01:00
commit c94a3fe968
342 changed files with 6018 additions and 0 deletions

67
Ball/Ball.gd Normal file
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extends RigidBody2D
const MIN_SPEED = 100.0
signal hit_brick(ball : Node, brick : Node)
signal hit_paddle(ball : Node)
signal hit_floor(ball : Node)
signal hit_wall(ball : Node)
var captured : bool = false
var capture_object : Node2D
var capture_offset : Vector2 = Vector2.ZERO
func _physics_process(delta: float) -> void:
if captured:
PhysicsServer2D.body_set_state(
get_rid(),
PhysicsServer2D.BODY_STATE_TRANSFORM,
Transform2D.IDENTITY.translated(capture_object.global_position - capture_offset)
)
linear_velocity = Vector2.ZERO
angular_velocity = 0
else:
if linear_velocity.length() < MIN_SPEED:
linear_damp = 0
linear_velocity = linear_velocity.normalized() * MIN_SPEED
func _on_body_entered(body: Node) -> void:
if body is Brick:
#linear_velocity = (linear_velocity.normalized() + (Vector2(randf() - 0.5, randf() - 0.5) / 2.0)).normalized() * linear_velocity.length()
$BrickSound.play()
body.hit()
hit_brick.emit(self, body)
return
if body is Paddle:
var diff = (position.x - body.position.x) / (body.width/2)
linear_velocity = (Vector2(diff, -1).normalized()) * linear_velocity.length()
$PaddleSound.play()
body.hit()
hit_paddle.emit(self)
return
if body is Wall:
if abs(linear_velocity.y) < 0.01:
linear_velocity.y = randf() * 10.0
elif abs(linear_velocity.y) < 1:
linear_velocity.y *= 10.0
#linear_velocity = (linear_velocity.normalized() + (Vector2(randf() - 0.5, randf() - 0.5) / 5.0)).normalized() * linear_velocity.length()
$WallSound.play()
hit_wall.emit(self)
return
if body is Floor:
#$FloorSound.play()
hit_floor.emit(self)
return
func capture(ob : Node2D, offset : Vector2 = Vector2.ZERO) -> void:
captured = true
capture_object = ob
capture_offset = offset
func release() -> void:
global_position = capture_object.global_position - capture_offset
var diff = (global_position.x - capture_object.global_position.x) / (capture_object.width/2)
linear_velocity = Vector2(diff, -1).normalized() * 100
captured = false
capture_object = null

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Ball/Ball.tscn Normal file
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[gd_scene load_steps=7 format=3 uid="uid://clfo2nrropg8y"]
[ext_resource type="Script" path="res://Ball/Ball.gd" id="1_2xu4j"]
[ext_resource type="AudioStream" uid="uid://7kjt62y3t8lc" path="res://Sounds/WallHit.wav" id="3_bwkax"]
[ext_resource type="AudioStream" uid="uid://b6vosap1la1ts" path="res://Sounds/BrickHit.wav" id="4_ly8mo"]
[ext_resource type="AudioStream" uid="uid://d3g30x1n2ncjj" path="res://Sounds/PaddleHit.wav" id="5_f8nt3"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_tqihs"]
rough = true
bounce = 1.0
[sub_resource type="CircleShape2D" id="CircleShape2D_nwcsc"]
radius = 3.0
[node name="Ball" type="RigidBody2D"]
physics_material_override = SubResource("PhysicsMaterial_tqihs")
gravity_scale = 0.0
continuous_cd = 1
max_contacts_reported = 5
contact_monitor = true
script = ExtResource("1_2xu4j")
[node name="Polygon2D" type="Polygon2D" parent="."]
polygon = PackedVector2Array(-3, -3, 3, -3, 3, 3, -3, 3)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_nwcsc")
[node name="WallSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_bwkax")
[node name="BrickSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource("4_ly8mo")
max_polyphony = 5
[node name="PaddleSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource("5_f8nt3")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]