Initial import

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2024-05-04 18:05:08 +01:00
commit c94a3fe968
342 changed files with 6018 additions and 0 deletions

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extends Node2D
var Brick = preload("res://Brick/Brick.tscn")
var Ball = preload("res://Ball/Ball.tscn")
var Upgrade = preload("res://Upgrade/Upgrade.tscn")
var bricks : Array = []
var balls : Array[Node] = []
signal update_score
var capture_mode : bool = false
var lives : int = 3
var score : int = 0 :
set(x):
score = x
update_score.emit()
func _ready() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
new_level()
func new_level() -> void:
for ball in balls:
remove_child(ball)
ball.queue_free()
for y in 8:
for x in 16:
var brick = Brick.instantiate()
brick.color = Color(randf(), randf(), randf())
brick.position = Vector2(x * 32 + 16, y * 16 + 8 + 32)
bricks.push_back(brick)
brick.brick_destroyed.connect(_brick_destroyed)
add_child(brick)
var ball = Ball.instantiate()
ball.capture($Paddle, Vector2((randf() * 32) - 16, 8))
ball.hit_paddle.connect(_on_hit_paddle)
ball.hit_floor.connect(_on_hit_floor)
add_child(ball)
balls.push_back(ball)
$StartRound.play()
func _brick_destroyed(brick) -> void:
score += brick.value
if randf() > 0.9:
var upgrade = Upgrade.instantiate()
upgrade.position = brick.position
upgrade.upgrade_collected.connect(_on_upgrade_collected)
match randi() % 3:
0:
upgrade.set_upgrade("C", Color.BLUE)
1:
upgrade.set_upgrade("T", Color.GREEN)
2:
upgrade.set_upgrade("X", Color.RED)
add_child(upgrade)
bricks.erase(brick)
if bricks.size() == 0:
for ball in balls:
remove_child(ball)
ball.queue_free()
balls.erase(ball)
$RoundWon.play()
func _input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
$Paddle.position = Vector2(min(max(16, event.position.x), 512-16), 340)
if event is InputEventMouseButton:
for ball in balls:
if (ball.captured):
ball.release()
func _on_hit_paddle(ball) -> void:
if capture_mode:
var diff = $Paddle.global_position.x - ball.global_position.x
ball.capture($Paddle, Vector2(diff, 8))
func _on_hit_floor(ball) -> void:
$FloorSound.play()
print("Hit floor!")
balls.erase(ball)
remove_child(ball)
ball.call_deferred("queue_free")
if balls.size() == 0:
ball = Ball.instantiate()
ball.capture($Paddle, Vector2((randf() * 32) - 16, 8))
ball.hit_paddle.connect(_on_hit_paddle)
ball.hit_floor.connect(_on_hit_floor)
add_child(ball)
balls.push_back(ball)
$StartRound.play()
func _on_round_won_finished() -> void:
new_level()
func _on_update_score() -> void:
$ScoreBox.text = "%08d" % score
pass # Replace with function body.
func _on_upgrade_collected(code : String) -> void:
match code:
"C":
capture_mode = true
get_tree().create_timer(10).timeout.connect(_cancel_capture_mode)
"T":
add_ball()
add_ball()
"X":
for i in 10:
add_ball()
func add_ball() -> void:
var newball = Ball.instantiate()
newball.position = balls[0].position
newball.linear_velocity = balls[0].linear_velocity - Vector2((randf() - 0.5) * 30 , 0)
newball.angular_velocity = 0
newball.hit_paddle.connect(_on_hit_paddle)
newball.hit_floor.connect(_on_hit_floor)
add_child(newball)
balls.push_back(newball)
func _cancel_capture_mode() -> void:
capture_mode = false