Initial import
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12
Paddle/Paddle.gd
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12
Paddle/Paddle.gd
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extends StaticBody2D
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class_name Paddle
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var width : int :
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get:
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return $CollisionShape2D.shape.size.x
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func _on_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
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pass # Replace with function body.
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func hit() -> void:
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pass
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20
Paddle/Paddle.tscn
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20
Paddle/Paddle.tscn
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[gd_scene load_steps=3 format=3 uid="uid://dndemjw7up2r6"]
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[ext_resource type="Script" path="res://Paddle/Paddle.gd" id="1_swo0j"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_3bg1o"]
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size = Vector2(32, 8)
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[node name="Paddle" type="StaticBody2D"]
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collision_layer = 3
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input_pickable = true
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constant_linear_velocity = Vector2(0, -50)
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script = ExtResource("1_swo0j")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_3bg1o")
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[node name="Polygon2D" type="Polygon2D" parent="."]
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polygon = PackedVector2Array(-16, -4, 16, -4, 16, 4, -16, 4)
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[connection signal="input_event" from="." to="." method="_on_input_event"]
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