Files
Dunkanoid/Intro.gd

42 lines
1.1 KiB
GDScript

extends Node2D
func _ready() -> void:
# dump_all("res://")
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
EventBus.update_score.connect(_on_update_score)
EventBus.update_highscore.connect(_on_update_highscore)
_on_update_score(Global.score)
_on_update_highscore(Global.highscore)
$VBoxContainer/HBoxContainer/Play.grab_focus()
func _on_button_pressed() -> void:
get_tree().change_scene_to_file("res://Dunkanoid.tscn")
func _on_update_score(score : int) -> void:
$HBoxContainer/Score/ScoreBox.text = "%08d" % score
func _on_update_highscore(score : int) -> void:
$HBoxContainer/HighScore/HighScoreBox.text = "%08d" % score
func _on_settings_pressed() -> void:
get_tree().change_scene_to_file("res://Settings.tscn")
func _on_editor_pressed() -> void:
get_tree().change_scene_to_file("res://LevelEditor.tscn")
func _on_exit_pressed() -> void:
get_tree().quit()
func dump_all(dir : String, indent : String = "") -> void:
for file in DirAccess.get_directories_at(dir):
print("%s%s" % [indent, file])
dump_all("%s/%s" % [dir, file], "%s " % indent)
for file in DirAccess.get_files_at(dir):
print("%s%s" % [indent, file])