Files
Dunkanoid/Upgrade/Upgrade.gd

27 lines
578 B
GDScript

extends RigidBody2D
class_name Upgrade
signal upgrade_collected(char : String)
var character = "C"
func _ready() -> void:
linear_velocity = Vector2(0, 40)
func set_upgrade(chr : String, color : Color) -> void:
character = chr
$Label.text = character
$Polygon2D.color = color
func _on_body_entered(body: Node) -> void:
if body is Floor:
get_parent().call_deferred("remove_child", self)
call_deferred("queue_free")
return
if body is Paddle:
upgrade_collected.emit(character)
get_parent().call_deferred("remove_child", self)
call_deferred("queue_free")